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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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@@ -135,10 +135,9 @@ struct ContentFeatures
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// 0 1 2 3 4 5
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// up down right left back front
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TileSpec tiles[6];
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// Special material/texture
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// Special tiles
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// - Currently used for flowing liquids
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video::SMaterial *special_materials[CF_SPECIAL_COUNT];
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AtlasPointer *special_aps[CF_SPECIAL_COUNT];
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TileSpec special_tiles[CF_SPECIAL_COUNT];
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u8 solidness; // Used when choosing which face is drawn
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u8 visual_solidness; // When solidness=0, this tells how it looks like
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bool backface_culling;
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