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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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@@ -1753,18 +1753,17 @@ std::string deSerializeJsonString(std::istream &is);
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inline u32 time_to_daynight_ratio(u32 time_of_day)
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{
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const s32 daylength = 16;
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const s32 nightlength = 6;
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const s32 daytimelength = 8;
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s32 d = daylength;
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s32 t = (((time_of_day)%24000)/(24000/d));
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if(t < nightlength/2 || t >= d - nightlength/2)
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//return 300;
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s32 t = time_of_day%24000;
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if(t < 4500 || t >= 19500)
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return 150;
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else if(t < 5000 || t >= 19000)
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return 350;
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else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2)
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return 1000;
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else
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else if(t < 5500 || t >= 18500)
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return 500;
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else if(t < 6000 || t >= 18000)
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return 750;
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else
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return 1000;
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}
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// Random helper. Usually d=BS
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