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Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
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@@ -112,9 +112,6 @@
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# Enable smooth lighting with simple ambient occlusion;
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# disable for speed or for different looks.
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#smooth_lighting = true
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# Enable combining mainly used textures to a bigger one for improved speed
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# disable if it causes graphics glitches.
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#enable_texture_atlas = false
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# Path to texture directory. All textures are first searched from here.
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#texture_path =
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# Video back-end.
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