mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 16:15:20 +02:00
Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
This commit is contained in:
committed by
SmallJoker
parent
3068853e8a
commit
81c66d6efb
@@ -129,6 +129,7 @@ Client::Client(
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if (g_settings->getBool("enable_minimap")) {
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m_minimap = new Minimap(this);
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}
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m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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}
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@@ -223,6 +223,7 @@ public:
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void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
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void handleCommand_PlayerSpeed(NetworkPacket *pkt);
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void handleCommand_MediaPush(NetworkPacket *pkt);
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void handleCommand_MinimapModes(NetworkPacket *pkt);
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void ProcessData(NetworkPacket *pkt);
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@@ -1416,11 +1416,9 @@ bool Game::createClient(const GameStartData &start_data)
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}
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mapper = client->getMinimap();
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if (mapper) {
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mapper->setMinimapMode(MINIMAP_MODE_OFF);
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if (client->modsLoaded())
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client->getScript()->on_minimap_ready(mapper);
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}
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if (mapper && client->modsLoaded())
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client->getScript()->on_minimap_ready(mapper);
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return true;
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}
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@@ -2222,52 +2220,37 @@ void Game::toggleMinimap(bool shift_pressed)
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if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
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return;
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if (shift_pressed) {
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if (shift_pressed)
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mapper->toggleMinimapShape();
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return;
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}
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else
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mapper->nextMode();
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// TODO: When legacy minimap is deprecated, keep only HUD minimap stuff here
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// Not so satisying code to keep compatibility with old fixed mode system
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// -->
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u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
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MinimapMode mode = MINIMAP_MODE_OFF;
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if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
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mode = mapper->getMinimapMode();
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mode = (MinimapMode)((int)mode + 1);
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// If radar is disabled and in, or switching to, radar mode
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if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
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mode = MINIMAP_MODE_OFF;
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}
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if (!(hud_flags & HUD_FLAG_MINIMAP_VISIBLE)) {
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m_game_ui->m_flags.show_minimap = false;
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} else {
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m_game_ui->m_flags.show_minimap = true;
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switch (mode) {
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case MINIMAP_MODE_SURFACEx1:
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m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
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break;
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case MINIMAP_MODE_SURFACEx2:
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m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
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break;
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case MINIMAP_MODE_SURFACEx4:
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m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
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break;
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case MINIMAP_MODE_RADARx1:
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m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
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break;
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case MINIMAP_MODE_RADARx2:
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m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
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break;
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case MINIMAP_MODE_RADARx4:
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m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
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break;
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default:
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mode = MINIMAP_MODE_OFF;
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m_game_ui->m_flags.show_minimap = false;
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if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
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m_game_ui->showTranslatedStatusText("Minimap hidden");
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else
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m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
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}
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// If radar is disabled, try to find a non radar mode or fall back to 0
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if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE))
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while (mapper->getModeIndex() &&
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mapper->getModeDef().type == MINIMAP_TYPE_RADAR)
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mapper->nextMode();
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mapper->setMinimapMode(mode);
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m_game_ui->m_flags.show_minimap = mapper->getModeDef().type !=
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MINIMAP_TYPE_OFF;
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}
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// <--
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// End of 'not so satifying code'
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if ((hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ||
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(hud && hud->hasElementOfType(HUD_ELEM_MINIMAP)))
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m_game_ui->showStatusText(utf8_to_wide(mapper->getModeDef().label));
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else
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m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
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}
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void Game::toggleFog()
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@@ -3954,7 +3937,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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/*
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Update minimap pos and rotation
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*/
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if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
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if (mapper && m_game_ui->m_flags.show_hud) {
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mapper->setPos(floatToInt(player->getPosition(), BS));
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mapper->setAngle(player->getYaw());
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}
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@@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mesh.h"
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#include "wieldmesh.h"
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#include "client/renderingengine.h"
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#include "client/minimap.h"
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#ifdef HAVE_TOUCHSCREENGUI
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#include "gui/touchscreengui.h"
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@@ -297,6 +298,18 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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}
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}
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bool Hud::hasElementOfType(HudElementType type)
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{
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for (size_t i = 0; i != player->maxHudId(); i++) {
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HudElement *e = player->getHud(i);
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if (!e)
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continue;
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if (e->type == type)
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return true;
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}
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return false;
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}
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// Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false.
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bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos)
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{
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@@ -491,7 +504,22 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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default:
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break;
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}
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break; }
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case HUD_ELEM_MINIMAP: {
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if (e->size.X <= 0 || e->size.Y <= 0)
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break;
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if (!client->getMinimap())
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break;
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// Draw a minimap of size "size"
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v2s32 dstsize(e->size.X * m_scale_factor,
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e->size.Y * m_scale_factor);
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// (no percent size as minimap would likely be anamorphosed)
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v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
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(e->align.Y - 1.0) * dstsize.Y / 2);
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core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
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rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
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e->offset.Y * m_scale_factor);
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client->getMinimap()->drawMinimap(rect);
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break; }
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default:
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infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
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@@ -81,6 +81,8 @@ public:
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m_selected_face_normal = face_normal;
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}
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bool hasElementOfType(HudElementType type);
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void drawLuaElements(const v3s16 &camera_offset);
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private:
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@@ -1044,7 +1044,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_use_tangent_vertices = data->m_use_tangent_vertices;
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m_enable_vbo = g_settings->getBool("enable_vbo");
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if (g_settings->getBool("enable_minimap")) {
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if (data->m_client->getMinimap()) {
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m_minimap_mapblock = new MinimapMapblock;
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m_minimap_mapblock->getMinimapNodes(
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&data->m_vmanip, data->m_blockpos * MAP_BLOCKSIZE);
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@@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "shader.h"
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#include "mapblock.h"
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#include "client/renderingengine.h"
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#include "gettext.h"
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////
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//// MinimapUpdateThread
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@@ -108,8 +108,11 @@ void MinimapUpdateThread::doUpdate()
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}
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}
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if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
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getMap(data->pos, data->map_size, data->scan_height);
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if (data->map_invalidated && (
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data->mode.type == MINIMAP_TYPE_RADAR ||
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data->mode.type == MINIMAP_TYPE_SURFACE)) {
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getMap(data->pos, data->mode.map_size, data->mode.scan_height);
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data->map_invalidated = false;
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}
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}
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@@ -181,19 +184,26 @@ Minimap::Minimap(Client *client)
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this->m_ndef = client->getNodeDefManager();
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m_angle = 0.f;
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m_current_mode_index = 0;
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// Initialize static settings
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m_enable_shaders = g_settings->getBool("enable_shaders");
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m_surface_mode_scan_height =
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g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
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// Initialize minimap modes
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addMode(MINIMAP_TYPE_OFF);
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addMode(MINIMAP_TYPE_SURFACE, 256);
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addMode(MINIMAP_TYPE_SURFACE, 128);
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addMode(MINIMAP_TYPE_SURFACE, 64);
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addMode(MINIMAP_TYPE_RADAR, 512);
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addMode(MINIMAP_TYPE_RADAR, 256);
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addMode(MINIMAP_TYPE_RADAR, 128);
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// Initialize minimap data
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data = new MinimapData;
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data->mode = MINIMAP_MODE_OFF;
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data->is_radar = false;
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data->map_invalidated = true;
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data->texture = NULL;
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data->heightmap_texture = NULL;
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data->map_invalidated = true;
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data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
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// Get round minimap textures
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@@ -215,6 +225,8 @@ Minimap::Minimap(Client *client)
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// Create object marker texture
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data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
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setModeIndex(0);
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// Create mesh buffer for minimap
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m_meshbuffer = getMinimapMeshBuffer();
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@@ -280,29 +292,101 @@ MinimapShape Minimap::getMinimapShape()
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return MINIMAP_SHAPE_SQUARE;
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}
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void Minimap::setMinimapMode(MinimapMode mode)
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void Minimap::setModeIndex(size_t index)
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{
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static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
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{false, 0, 0},
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{false, m_surface_mode_scan_height, 256},
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{false, m_surface_mode_scan_height, 128},
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{false, m_surface_mode_scan_height, 64},
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{true, 32, 128},
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{true, 32, 64},
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{true, 32, 32}
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};
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if (mode >= MINIMAP_MODE_COUNT)
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return;
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MutexAutoLock lock(m_mutex);
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data->is_radar = modedefs[mode].is_radar;
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data->scan_height = modedefs[mode].scan_height;
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data->map_size = modedefs[mode].map_size;
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data->mode = mode;
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if (index < m_modes.size()) {
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data->mode = m_modes[index];
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m_current_mode_index = index;
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} else {
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data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, N_("Minimap hidden"), 0, 0, ""};
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m_current_mode_index = 0;
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}
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m_minimap_update_thread->deferUpdate();
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data->map_invalidated = true;
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if (m_minimap_update_thread)
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m_minimap_update_thread->deferUpdate();
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}
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void Minimap::addMode(MinimapModeDef mode)
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{
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// Check validity
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if (mode.type == MINIMAP_TYPE_TEXTURE) {
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if (mode.texture.empty())
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return;
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if (mode.scale < 1)
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mode.scale = 1;
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}
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int zoom = -1;
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// Build a default standard label
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if (mode.label == "") {
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switch (mode.type) {
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case MINIMAP_TYPE_OFF:
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mode.label = N_("Minimap hidden");
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break;
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case MINIMAP_TYPE_SURFACE:
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mode.label = N_("Minimap in surface mode, Zoom x%d");
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if (mode.map_size > 0)
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zoom = 256 / mode.map_size;
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break;
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case MINIMAP_TYPE_RADAR:
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mode.label = N_("Minimap in radar mode, Zoom x%d");
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if (mode.map_size > 0)
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zoom = 512 / mode.map_size;
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break;
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case MINIMAP_TYPE_TEXTURE:
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mode.label = N_("Minimap in texture mode");
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break;
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default:
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break;
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}
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}
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if (zoom >= 0) {
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char label_buf[1024];
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porting::mt_snprintf(label_buf, sizeof(label_buf),
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mode.label.c_str(), zoom);
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mode.label = label_buf;
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}
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m_modes.push_back(mode);
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}
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void Minimap::addMode(MinimapType type, u16 size, std::string label,
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std::string texture, u16 scale)
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{
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MinimapModeDef mode;
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mode.type = type;
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mode.label = label;
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mode.map_size = size;
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mode.texture = texture;
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mode.scale = scale;
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switch (type) {
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case MINIMAP_TYPE_SURFACE:
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mode.scan_height = m_surface_mode_scan_height;
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break;
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case MINIMAP_TYPE_RADAR:
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mode.scan_height = 32;
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break;
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default:
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mode.scan_height = 0;
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}
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addMode(mode);
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}
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void Minimap::nextMode()
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{
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if (m_modes.empty())
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return;
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m_current_mode_index++;
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if (m_current_mode_index >= m_modes.size())
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m_current_mode_index = 0;
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setModeIndex(m_current_mode_index);
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}
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void Minimap::setPos(v3s16 pos)
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@@ -331,16 +415,16 @@ void Minimap::setAngle(f32 angle)
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void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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{
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video::SColor c(240, 0, 0, 0);
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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for (s16 x = 0; x < data->mode.map_size; x++)
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for (s16 z = 0; z < data->mode.map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
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if (mmpixel->air_count > 0)
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c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
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else
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c.setGreen(0);
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map_image->setPixel(x, data->map_size - z - 1, c);
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map_image->setPixel(x, data->mode.map_size - z - 1, c);
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}
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}
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@@ -349,9 +433,9 @@ void Minimap::blitMinimapPixelsToImageSurface(
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{
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// This variable creation/destruction has a 1% cost on rendering minimap
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video::SColor tilecolor;
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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for (s16 x = 0; x < data->mode.map_size; x++)
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for (s16 z = 0; z < data->mode.map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
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const ContentFeatures &f = m_ndef->get(mmpixel->n);
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const TileDef *tile = &f.tiledef[0];
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@@ -367,10 +451,10 @@ void Minimap::blitMinimapPixelsToImageSurface(
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tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
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tilecolor.setAlpha(240);
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map_image->setPixel(x, data->map_size - z - 1, tilecolor);
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map_image->setPixel(x, data->mode.map_size - z - 1, tilecolor);
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u32 h = mmpixel->height;
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heightmap_image->setPixel(x,data->map_size - z - 1,
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heightmap_image->setPixel(x,data->mode.map_size - z - 1,
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video::SColor(255, h, h, h));
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}
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}
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@@ -378,21 +462,46 @@ void Minimap::blitMinimapPixelsToImageSurface(
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video::ITexture *Minimap::getMinimapTexture()
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{
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// update minimap textures when new scan is ready
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if (data->map_invalidated)
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if (data->map_invalidated && data->mode.type != MINIMAP_TYPE_TEXTURE)
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return data->texture;
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||||
|
||||
// create minimap and heightmap images in memory
|
||||
core::dimension2d<u32> dim(data->map_size, data->map_size);
|
||||
core::dimension2d<u32> dim(data->mode.map_size, data->mode.map_size);
|
||||
video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
|
||||
core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
|
||||
|
||||
// Blit MinimapPixels to images
|
||||
if (data->is_radar)
|
||||
blitMinimapPixelsToImageRadar(map_image);
|
||||
else
|
||||
switch(data->mode.type) {
|
||||
case MINIMAP_TYPE_OFF:
|
||||
break;
|
||||
case MINIMAP_TYPE_SURFACE:
|
||||
blitMinimapPixelsToImageSurface(map_image, heightmap_image);
|
||||
break;
|
||||
case MINIMAP_TYPE_RADAR:
|
||||
blitMinimapPixelsToImageRadar(map_image);
|
||||
break;
|
||||
case MINIMAP_TYPE_TEXTURE:
|
||||
// Want to use texture source, to : 1 find texture, 2 cache it
|
||||
video::ITexture* texture = m_tsrc->getTexture(data->mode.texture);
|
||||
video::IImage* image = driver->createImageFromData(
|
||||
texture->getColorFormat(), texture->getSize(), texture->lock(), true, false);
|
||||
texture->unlock();
|
||||
|
||||
auto dim = image->getDimension();
|
||||
|
||||
map_image->fill(video::SColor(255, 0, 0, 0));
|
||||
|
||||
image->copyTo(map_image,
|
||||
irr::core::vector2d<int> {
|
||||
((data->mode.map_size - (static_cast<int>(dim.Width))) >> 1)
|
||||
- data->pos.X / data->mode.scale,
|
||||
((data->mode.map_size - (static_cast<int>(dim.Height))) >> 1)
|
||||
+ data->pos.Z / data->mode.scale
|
||||
});
|
||||
image->drop();
|
||||
}
|
||||
|
||||
map_image->copyToScaling(minimap_image);
|
||||
map_image->drop();
|
||||
@@ -461,21 +570,31 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
|
||||
|
||||
void Minimap::drawMinimap()
|
||||
{
|
||||
// Non hud managed minimap drawing (legacy minimap)
|
||||
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
|
||||
const u32 size = 0.25 * screensize.Y;
|
||||
|
||||
drawMinimap(core::rect<s32>(
|
||||
screensize.X - size - 10, 10,
|
||||
screensize.X - 10, size + 10));
|
||||
}
|
||||
|
||||
void Minimap::drawMinimap(core::rect<s32> rect) {
|
||||
|
||||
video::ITexture *minimap_texture = getMinimapTexture();
|
||||
if (!minimap_texture)
|
||||
return;
|
||||
|
||||
if (data->mode.type == MINIMAP_TYPE_OFF)
|
||||
return;
|
||||
|
||||
updateActiveMarkers();
|
||||
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
|
||||
const u32 size = 0.25 * screensize.Y;
|
||||
|
||||
core::rect<s32> oldViewPort = driver->getViewPort();
|
||||
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
|
||||
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
|
||||
|
||||
driver->setViewPort(core::rect<s32>(
|
||||
screensize.X - size - 10, 10,
|
||||
screensize.X - 10, size + 10));
|
||||
driver->setViewPort(rect);
|
||||
driver->setTransform(video::ETS_PROJECTION, core::matrix4());
|
||||
driver->setTransform(video::ETS_VIEW, core::matrix4());
|
||||
|
||||
@@ -488,7 +607,7 @@ void Minimap::drawMinimap()
|
||||
material.TextureLayer[0].Texture = minimap_texture;
|
||||
material.TextureLayer[1].Texture = data->heightmap_texture;
|
||||
|
||||
if (m_enable_shaders && !data->is_radar) {
|
||||
if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
|
||||
u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
|
||||
material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
|
||||
} else {
|
||||
@@ -529,14 +648,14 @@ void Minimap::drawMinimap()
|
||||
driver->setViewPort(oldViewPort);
|
||||
|
||||
// Draw player markers
|
||||
v2s32 s_pos(screensize.X - size - 10, 10);
|
||||
v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y);
|
||||
core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
|
||||
core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
|
||||
static const video::SColor col(255, 255, 255, 255);
|
||||
static const video::SColor c[4] = {col, col, col, col};
|
||||
f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
|
||||
f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
|
||||
s32 marker_size2 = 0.025 * (float)size;
|
||||
s32 marker_size2 = 0.025 * (float)rect.getWidth();;
|
||||
for (std::list<v2f>::const_iterator
|
||||
i = m_active_markers.begin();
|
||||
i != m_active_markers.end(); ++i) {
|
||||
@@ -547,8 +666,8 @@ void Minimap::drawMinimap()
|
||||
posf.X = t1;
|
||||
posf.Y = t2;
|
||||
}
|
||||
posf.X = (posf.X + 0.5) * (float)size;
|
||||
posf.Y = (posf.Y + 0.5) * (float)size;
|
||||
posf.X = (posf.X + 0.5) * (float)rect.getWidth();
|
||||
posf.Y = (posf.Y + 0.5) * (float)rect.getHeight();
|
||||
core::rect<s32> dest_rect(
|
||||
s_pos.X + posf.X - marker_size2,
|
||||
s_pos.Y + posf.Y - marker_size2,
|
||||
@@ -571,16 +690,16 @@ void Minimap::updateActiveMarkers()
|
||||
for (Nametag *nametag : nametags) {
|
||||
v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() +
|
||||
intToFloat(client->getCamera()->getOffset(), BS), BS);
|
||||
pos -= data->pos - v3s16(data->map_size / 2,
|
||||
data->scan_height / 2,
|
||||
data->map_size / 2);
|
||||
if (pos.X < 0 || pos.X > data->map_size ||
|
||||
pos.Y < 0 || pos.Y > data->scan_height ||
|
||||
pos.Z < 0 || pos.Z > data->map_size) {
|
||||
pos -= data->pos - v3s16(data->mode.map_size / 2,
|
||||
data->mode.scan_height / 2,
|
||||
data->mode.map_size / 2);
|
||||
if (pos.X < 0 || pos.X > data->mode.map_size ||
|
||||
pos.Y < 0 || pos.Y > data->mode.scan_height ||
|
||||
pos.Z < 0 || pos.Z > data->mode.map_size) {
|
||||
continue;
|
||||
}
|
||||
pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
|
||||
pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
|
||||
pos.X = ((float)pos.X / data->mode.map_size) * MINIMAP_MAX_SX;
|
||||
pos.Z = ((float)pos.Z / data->mode.map_size) * MINIMAP_MAX_SY;
|
||||
const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
|
||||
if (!mask_col.getAlpha()) {
|
||||
continue;
|
||||
|
@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../hud.h"
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "util/thread.h"
|
||||
#include "voxel.h"
|
||||
@@ -33,26 +34,18 @@ class IShaderSource;
|
||||
#define MINIMAP_MAX_SX 512
|
||||
#define MINIMAP_MAX_SY 512
|
||||
|
||||
enum MinimapMode {
|
||||
MINIMAP_MODE_OFF,
|
||||
MINIMAP_MODE_SURFACEx1,
|
||||
MINIMAP_MODE_SURFACEx2,
|
||||
MINIMAP_MODE_SURFACEx4,
|
||||
MINIMAP_MODE_RADARx1,
|
||||
MINIMAP_MODE_RADARx2,
|
||||
MINIMAP_MODE_RADARx4,
|
||||
MINIMAP_MODE_COUNT,
|
||||
};
|
||||
|
||||
enum MinimapShape {
|
||||
MINIMAP_SHAPE_SQUARE,
|
||||
MINIMAP_SHAPE_ROUND,
|
||||
};
|
||||
|
||||
struct MinimapModeDef {
|
||||
bool is_radar;
|
||||
MinimapType type;
|
||||
std::string label;
|
||||
u16 scan_height;
|
||||
u16 map_size;
|
||||
std::string texture;
|
||||
u16 scale;
|
||||
};
|
||||
|
||||
struct MinimapPixel {
|
||||
@@ -69,12 +62,9 @@ struct MinimapMapblock {
|
||||
};
|
||||
|
||||
struct MinimapData {
|
||||
bool is_radar;
|
||||
MinimapMode mode;
|
||||
MinimapModeDef mode;
|
||||
v3s16 pos;
|
||||
v3s16 old_pos;
|
||||
u16 scan_height;
|
||||
u16 map_size;
|
||||
MinimapPixel minimap_scan[MINIMAP_MAX_SX * MINIMAP_MAX_SY];
|
||||
bool map_invalidated;
|
||||
bool minimap_shape_round;
|
||||
@@ -127,12 +117,22 @@ public:
|
||||
v3s16 getPos() const { return data->pos; }
|
||||
void setAngle(f32 angle);
|
||||
f32 getAngle() const { return m_angle; }
|
||||
void setMinimapMode(MinimapMode mode);
|
||||
MinimapMode getMinimapMode() const { return data->mode; }
|
||||
void toggleMinimapShape();
|
||||
void setMinimapShape(MinimapShape shape);
|
||||
MinimapShape getMinimapShape();
|
||||
|
||||
void clearModes() { m_modes.clear(); };
|
||||
void addMode(MinimapModeDef mode);
|
||||
void addMode(MinimapType type, u16 size = 0, std::string label = "",
|
||||
std::string texture = "", u16 scale = 1);
|
||||
|
||||
void setModeIndex(size_t index);
|
||||
size_t getModeIndex() const { return m_current_mode_index; };
|
||||
size_t getMaxModeIndex() const { return m_modes.size() - 1; };
|
||||
void nextMode();
|
||||
|
||||
void setModesFromString(std::string modes_string);
|
||||
MinimapModeDef getModeDef() const { return data->mode; }
|
||||
|
||||
video::ITexture *getMinimapTexture();
|
||||
|
||||
@@ -144,6 +144,7 @@ public:
|
||||
|
||||
void updateActiveMarkers();
|
||||
void drawMinimap();
|
||||
void drawMinimap(core::rect<s32> rect);
|
||||
|
||||
video::IVideoDriver *driver;
|
||||
Client* client;
|
||||
@@ -153,9 +154,11 @@ private:
|
||||
ITextureSource *m_tsrc;
|
||||
IShaderSource *m_shdrsrc;
|
||||
const NodeDefManager *m_ndef;
|
||||
MinimapUpdateThread *m_minimap_update_thread;
|
||||
MinimapUpdateThread *m_minimap_update_thread = nullptr;
|
||||
scene::SMeshBuffer *m_meshbuffer;
|
||||
bool m_enable_shaders;
|
||||
std::vector<MinimapModeDef> m_modes;
|
||||
size_t m_current_mode_index;
|
||||
u16 m_surface_mode_scan_height;
|
||||
f32 m_angle;
|
||||
std::mutex m_mutex;
|
||||
|
Reference in New Issue
Block a user