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Send ActiveObjects once right after Init2
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@@ -469,7 +469,7 @@ private:
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bool vertical, const std::string &texture,
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const struct TileAnimationParams &animation, u8 glow);
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u32 SendActiveObjectRemoveAdd(session_t peer_id, const std::string &datas);
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void SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao);
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void SendActiveObjectMessages(session_t peer_id, const std::string &datas,
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bool reliable = true);
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void SendCSMRestrictionFlags(session_t peer_id);
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