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Biomes: Remove referenced biomes from Decorations on clear
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@@ -297,9 +297,6 @@ public:
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// Envlock and conlock should be locked when using scriptapi
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GameScripting *getScriptIface(){ return m_script; }
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//TODO: determine what (if anything) should be locked to access EmergeManager
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EmergeManager *getEmergeManager(){ return m_emerge; }
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// actions: time-reversed list
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// Return value: success/failure
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bool rollbackRevertActions(const std::list<RollbackAction> &actions,
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@@ -317,7 +314,7 @@ public:
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virtual MtEventManager* getEventManager();
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virtual scene::ISceneManager* getSceneManager();
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virtual IRollbackManager *getRollbackManager() { return m_rollback; }
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virtual EmergeManager *getEmergeManager() { return m_emerge; }
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IWritableItemDefManager* getWritableItemDefManager();
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IWritableNodeDefManager* getWritableNodeDefManager();
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