mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 16:15:20 +02:00
Use "Aux1" key name consistently everywhere
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@@ -2415,7 +2415,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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input->isKeyDown(KeyType::LEFT),
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input->isKeyDown(KeyType::RIGHT),
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isKeyDown(KeyType::JUMP),
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isKeyDown(KeyType::SPECIAL1),
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isKeyDown(KeyType::AUX1),
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isKeyDown(KeyType::SNEAK),
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isKeyDown(KeyType::ZOOM),
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isKeyDown(KeyType::DIG),
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@@ -2432,7 +2432,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
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( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
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( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
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( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
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( (u32)(isKeyDown(KeyType::AUX1) & 0x1) << 5) |
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( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
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( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) |
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( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) |
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@@ -35,7 +35,7 @@ void KeyCache::populate()
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key[KeyType::LEFT] = getKeySetting("keymap_left");
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key[KeyType::RIGHT] = getKeySetting("keymap_right");
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key[KeyType::JUMP] = getKeySetting("keymap_jump");
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key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
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key[KeyType::AUX1] = getKeySetting("keymap_aux1");
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key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
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key[KeyType::DIG] = getKeySetting("keymap_dig");
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key[KeyType::PLACE] = getKeySetting("keymap_place");
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@@ -219,7 +219,7 @@ void RandomInputHandler::step(float dtime)
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{
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static RandomInputHandlerSimData rnd_data[] = {
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{ "keymap_jump", 0.0f, 40 },
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{ "keymap_special1", 0.0f, 40 },
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{ "keymap_aux1", 0.0f, 40 },
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{ "keymap_forward", 0.0f, 40 },
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{ "keymap_left", 0.0f, 40 },
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{ "keymap_dig", 0.0f, 30 },
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@@ -79,7 +79,7 @@ JoystickLayout create_default_layout()
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// Accessible without any modifier pressed
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JLO_B_PB(KeyType::JUMP, bm | 1 << 0, 1 << 0);
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JLO_B_PB(KeyType::SPECIAL1, bm | 1 << 1, 1 << 1);
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JLO_B_PB(KeyType::AUX1, bm | 1 << 1, 1 << 1);
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// Accessible with start button not pressed, but four pressed
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// TODO find usage for button 0
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@@ -126,11 +126,11 @@ JoystickLayout create_xbox_layout()
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// 4 Buttons
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JLO_B_PB(KeyType::JUMP, 1 << 0, 1 << 0); // A/green
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JLO_B_PB(KeyType::ESC, 1 << 1, 1 << 1); // B/red
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JLO_B_PB(KeyType::SPECIAL1, 1 << 2, 1 << 2); // X/blue
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JLO_B_PB(KeyType::AUX1, 1 << 2, 1 << 2); // X/blue
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JLO_B_PB(KeyType::INVENTORY, 1 << 3, 1 << 3); // Y/yellow
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// Analog Sticks
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JLO_B_PB(KeyType::SPECIAL1, 1 << 11, 1 << 11); // left
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JLO_B_PB(KeyType::AUX1, 1 << 11, 1 << 11); // left
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JLO_B_PB(KeyType::SNEAK, 1 << 12, 1 << 12); // right
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// Triggers
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@@ -32,7 +32,7 @@ public:
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LEFT,
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RIGHT,
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JUMP,
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SPECIAL1,
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AUX1,
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SNEAK,
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AUTOFORWARD,
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DIG,
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