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Use "Aux1" key name consistently everywhere
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@@ -2415,7 +2415,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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input->isKeyDown(KeyType::LEFT),
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input->isKeyDown(KeyType::RIGHT),
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isKeyDown(KeyType::JUMP),
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isKeyDown(KeyType::SPECIAL1),
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isKeyDown(KeyType::AUX1),
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isKeyDown(KeyType::SNEAK),
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isKeyDown(KeyType::ZOOM),
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isKeyDown(KeyType::DIG),
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@@ -2432,7 +2432,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
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( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
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( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
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( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
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( (u32)(isKeyDown(KeyType::AUX1) & 0x1) << 5) |
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( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
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( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) |
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( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) |
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