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Biomes/decorations/ores: Make relative to 'water_level' setting
Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level' argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()' to allow mapgens to vertically shift the registered biomes, decorations and ores per-mapchunk. Will also allow many realm possibilities in future mapgens.
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@@ -251,7 +251,7 @@ public:
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virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
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virtual bool generateCaverns(s16 max_stone_y);
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virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
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virtual MgStoneType generateBiomes();
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virtual MgStoneType generateBiomes(s16 biome_zero_level = 0);
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virtual void dustTopNodes();
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protected:
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