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Fix headings in texture_packs.md

This commit is contained in:
Bradley Pierce
2024-01-25 21:40:03 -05:00
parent 0fa914a6d1
commit 82c8c19130

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@@ -1,11 +1,9 @@
Minetest Texture Pack Reference
===============================
# Minetest Texture Pack Reference
Texture packs allow you to replace textures provided by a mod with your own
textures.
Texture pack directory structure
--------------------------------
## Texture Pack Directory Structure
textures
|-- Texture Pack
@@ -17,7 +15,7 @@ Texture pack directory structure
| |-- your_texture_2.png
`-- Another Texture Pack
### Texture Pack
### `Texture Pack`
This is a directory containing the entire contents of a single texture pack.
It can be chosen more or less freely and will also become the name of the
@@ -53,19 +51,13 @@ The custom textures do not necessarily require the same size as their
originals, but this might be required for a few particular textures. When
unsure, just test your texture pack in-game.
Texture modifiers
-----------------
See lua_api.md for texture modifiers
Special textures
----------------
## Special Textures
These texture names are hardcoded into the engine but can also be overwritten
by texture packs. All existing fallback textures can be found in the directory
`textures/base/pack`.
### Gameplay textures
### Gameplay Textures
* `bubble.png`: the bubble texture when the player is drowning
(default size: 12×12)
@@ -124,7 +116,7 @@ by texture packs. All existing fallback textures can be found in the directory
> The default textures of `player.png`, `player_back.png` and `wieldhand.png`
> are placeholders intended to be overwritten by the game.
### Mainmenu textures
### Main Menu Textures
* `menu_bg.png`: used as mainmenu background when the clouds are disabled
* `menu_header.png`: header texture when no texture pack is selected
@@ -137,7 +129,7 @@ by texture packs. All existing fallback textures can be found in the directory
* `server_flags_favorite.png`: icon for your favorite servers
* `server_flags_pvp.png`: icon for enabled PvP on servers
### Android textures
### Android Textures
* `drop_btn.png`
* `fast_btn.png`
@@ -155,8 +147,7 @@ by texture packs. All existing fallback textures can be found in the directory
* `rare_controls.png`
* `exit_btn.png`
Texture Overrides
-----------------
## Texture Overrides
You can override the textures of nodes and items from a
texture pack using texture overrides. To do this, create one or
@@ -213,7 +204,7 @@ and 'wield'.
¹ : `N` is an integer [0,255]. Sets align_style = "world" and scale = N on the tile, refer to lua_api.md for details.
### Using the special targets
### Using the Special Targets
The special* targets only apply to specific drawtypes:
@@ -223,8 +214,7 @@ The special* targets only apply to specific drawtypes:
* `glasslike_framed_optional`: Same as `glasslike_framed`
* `plantlike_rooted`: special1 sets the plant's texture
Designing leaves textures for the leaves rendering options
----------------------------------------------------------
## Designing Leaves Textures for the Leaves Rendering Options
Minetest has three modes for rendering leaves nodes if the node has the
`allfaces_optional` drawtype.