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https://github.com/luanti-org/luanti.git
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EmergeManager: Fix Lua mapgen override param handling
This commit is contained in:
38
src/mapgen.h
38
src/mapgen.h
@@ -41,7 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/////////////////// Ore generation flags
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// Use absolute value of height to determine ore placement
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#define OREFLAG_ABSHEIGHT 0x01
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#define OREFLAG_ABSHEIGHT 0x01
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// Use 3d noise to get density of ore placement, instead of just the position
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#define OREFLAG_DENSITY 0x02 // not yet implemented
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// For claylike ore types, place ore if the number of surrounding
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@@ -81,7 +81,7 @@ struct MapgenParams {
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
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}
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virtual bool readParams(Settings *settings) { return true; }
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virtual void writeParams(Settings *settings) {}
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virtual ~MapgenParams() {}
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@@ -95,7 +95,7 @@ public:
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int id;
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ManualMapVoxelManipulator *vm;
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INodeDefManager *ndef;
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s16 *heightmap;
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u8 *biomemap;
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v3s16 csize;
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@@ -153,18 +153,18 @@ public:
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s16 height_max;
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u8 ore_param2; // to set node-specific attributes
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u32 flags; // attributes for this ore
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float nthresh; // threshhold for noise at which an ore is placed
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float nthresh; // threshhold for noise at which an ore is placed
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NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
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Noise *noise;
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Ore() {
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ore = CONTENT_IGNORE;
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np = NULL;
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noise = NULL;
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}
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virtual ~Ore();
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void resolveNodeNames(INodeDefManager *ndef);
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void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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@@ -199,7 +199,7 @@ struct CutoffData {
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//v3s16 p;
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//v3s16 size;
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//s16 height;
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CutoffData(s16 x, s16 y, s16 z, s16 h) {
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p = v3s16(x, y, z);
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height = h;
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@@ -210,25 +210,25 @@ struct CutoffData {
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class Decoration {
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public:
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INodeDefManager *ndef;
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int mapseed;
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std::string place_on_name;
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content_t c_place_on;
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s16 sidelen;
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float fill_ratio;
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NoiseParams *np;
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std::set<u8> biomes;
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//std::list<CutoffData> cutoffs;
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//JMutex cutoff_mutex;
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Decoration();
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virtual ~Decoration();
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virtual void resolveNodeNames(INodeDefManager *ndef);
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void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
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virtual int getHeight() = 0;
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virtual std::string getName() = 0;
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@@ -243,12 +243,12 @@ public:
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s16 deco_height;
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s16 deco_height_max;
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s16 nspawnby;
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std::vector<std::string> decolist_names;
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std::vector<content_t> c_decolist;
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~DecoSimple() {}
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void resolveNodeNames(INodeDefManager *ndef);
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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@@ -265,7 +265,7 @@ public:
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class DecoSchematic : public Decoration {
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public:
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std::string filename;
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std::vector<std::string> *node_names;
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std::vector<content_t> c_nodes;
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std::map<std::string, std::string> replacements;
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@@ -278,18 +278,18 @@ public:
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DecoSchematic();
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~DecoSchematic();
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void resolveNodeNames(INodeDefManager *ndef);
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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virtual std::string getName();
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void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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Rotation rot, bool force_placement);
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bool loadSchematicFile();
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void saveSchematicFile(INodeDefManager *ndef);
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bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
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void placeStructure(Map *map, v3s16 p);
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void applyProbabilities(v3s16 p0,
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