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Cleanup various headers to reduce compilation times (#6255)
* Cleanup various headers to reduce compilation times
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@@ -3445,8 +3445,7 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
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float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
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tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
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camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
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client->getEnv());
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camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
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camera->step(dtime);
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v3f camera_position = camera->getPosition();
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