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Cleanup various headers to reduce compilation times (#6255)
* Cleanup various headers to reduce compilation times
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@@ -111,7 +111,7 @@ struct NoiseParams {
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float lacunarity = 2.0f;
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u32 flags = NOISE_FLAG_DEFAULTS;
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NoiseParams() {}
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NoiseParams() = default;
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NoiseParams(float offset_, float scale_, v3f spread_, s32 seed_,
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u16 octaves_, float persist_, float lacunarity_,
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