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Cleanup various headers to reduce compilation times (#6255)
* Cleanup various headers to reduce compilation times
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@@ -30,7 +30,7 @@ extern "C" {
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}
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#ifndef SERVER
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#include "client.h"
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class Client;
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#endif
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class ScriptApiBase;
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@@ -3,6 +3,7 @@
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#include "l_internal.h"
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#include "content_cao.h"
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#include "camera.h"
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#include "client.h"
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LuaCamera::LuaCamera(Camera *m) : m_camera(m)
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{
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@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "l_client.h"
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#include "chatmessage.h"
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#include "client.h"
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#include "clientenvironment.h"
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#include "common/c_content.h"
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#include "common/c_converter.h"
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@@ -37,6 +37,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "emerge.h"
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#include "pathfinder.h"
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#include "face_position_cache.h"
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#ifndef SERVER
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#include "client.h"
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#endif
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struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
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{
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@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "l_localplayer.h"
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#include "l_internal.h"
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#include "script/common/c_converter.h"
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#include "localplayer.h"
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LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
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{
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@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_minimap.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "client.h"
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#include "minimap.h"
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#include "settings.h"
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