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tuned water texture and removed two debug prints from server
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@@ -233,11 +233,11 @@ void * EmergeThread::Thread()
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if(lighting_invalidated_blocks.size() > 0)
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{
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dstream<<"lighting "<<lighting_invalidated_blocks.size()
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<<" blocks"<<std::endl;
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/*dstream<<"lighting "<<lighting_invalidated_blocks.size()
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<<" blocks"<<std::endl;*/
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// 50-100ms for single block generation
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TimeTaker timer("** EmergeThread updateLighting");
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//TimeTaker timer("** EmergeThread updateLighting");
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// Update lighting without locking the environment mutex,
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// add modified blocks to changed blocks
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