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Rework object attachment handling to fix bugs (#14825)
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@@ -2926,9 +2926,6 @@ void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
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PlayerSAO *playersao = player->getPlayerSAO();
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assert(playersao);
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playersao->clearChildAttachments();
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playersao->clearParentAttachment();
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// inform connected clients
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const std::string &player_name = player->getName();
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NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
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