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Disable shadow force updates with performance_tradeoffs
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@@ -640,9 +640,11 @@ void Client::step(float dtime)
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if (num_processed_meshes > 0)
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if (num_processed_meshes > 0)
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g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
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g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
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auto shadow_renderer = RenderingEngine::get_shadow_renderer();
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if (force_update_shadows && !g_settings->getFlag("performance_tradeoffs")) {
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if (shadow_renderer && force_update_shadows)
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auto shadow = RenderingEngine::get_shadow_renderer();
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shadow_renderer->setForceUpdateShadowMap();
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if (shadow)
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shadow->setForceUpdateShadowMap();
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};
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}
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}
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/*
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/*
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