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@@ -136,7 +136,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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if (pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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const NodeDefManager *nodedef = client->getNodeDefManager();
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MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
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MapNode n = map.getNode(pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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os << ", pointed: " << nodedef->get(n).name
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