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https://github.com/luanti-org/luanti.git
synced 2025-10-17 10:25:21 +02:00
Show infotext with description for item entities
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@@ -201,6 +201,11 @@ public:
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float time_from_last_punch=1000000);
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std::string debugInfoText();
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std::string infoText()
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{
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return m_prop.infotext;
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}
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};
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@@ -3732,8 +3732,11 @@ void Game::handlePointingAtObject(GameRunData *runData,
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{
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infotext = utf8_to_wide(runData->selected_object->infoText());
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if (infotext == L"" && show_debug) {
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infotext = utf8_to_wide(runData->selected_object->debugInfoText());
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if (show_debug) {
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if (infotext != L"") {
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infotext += L"\n";
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}
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infotext += utf8_to_wide(runData->selected_object->debugInfoText());
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}
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if (input->getLeftState()) {
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@@ -118,6 +118,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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os << serializeString(nametag);
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writeARGB8(os, nametag_color);
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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os << serializeString(infotext);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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@@ -159,6 +160,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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nametag = deSerializeString(is);
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nametag_color = readARGB8(is);
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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infotext = deSerializeString(is);
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}catch(SerializationError &e){}
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}
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else
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@@ -51,6 +51,7 @@ struct ObjectProperties
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std::string nametag;
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video::SColor nametag_color;
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f32 automatic_face_movement_max_rotation_per_sec;
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std::string infotext;
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ObjectProperties();
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std::string dump();
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@@ -216,6 +216,7 @@ void read_object_properties(lua_State *L, int index,
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prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
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}
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lua_pop(L, 1);
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getstringfield(L, -1, "infotext", prop->infotext);
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}
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/******************************************************************************/
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@@ -282,6 +283,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "nametag_color");
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lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
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lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
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lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
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lua_setfield(L, -2, "infotext");
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}
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/******************************************************************************/
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