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https://github.com/luanti-org/luanti.git
synced 2025-10-17 18:35:20 +02:00
Closed add object <-> object collision handling
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@@ -64,6 +64,10 @@ public:
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infostream<<"DummyLoadSAO step"<<std::endl;
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}
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bool getCollisionBox(aabb3f *toset) {
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return false;
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}
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private:
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};
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@@ -132,6 +136,10 @@ public:
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}
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}
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bool getCollisionBox(aabb3f *toset) {
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return false;
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}
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private:
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float m_timer1;
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float m_age;
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@@ -208,8 +216,7 @@ public:
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v3f pos_f_old = pos_f;
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v3f accel_f = v3f(0,0,0);
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f32 stepheight = 0;
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IGameDef *gamedef = m_env->getGameDef();
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moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
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moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
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pos_max_d, box, stepheight, dtime,
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pos_f, m_speed_f, accel_f);
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@@ -314,6 +321,10 @@ public:
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return 0;
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}
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bool getCollisionBox(aabb3f *toset) {
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return false;
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}
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private:
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std::string m_itemstring;
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@@ -490,8 +501,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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v3f p_pos = m_base_position;
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v3f p_velocity = m_velocity;
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v3f p_acceleration = m_acceleration;
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IGameDef *gamedef = m_env->getGameDef();
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moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
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moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
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pos_max_d, box, stepheight, dtime,
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p_pos, p_velocity, p_acceleration);
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// Apply results
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@@ -880,6 +890,22 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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m_messages_out.push_back(aom);
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}
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bool LuaEntitySAO::getCollisionBox(aabb3f *toset) {
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if (m_prop.physical)
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{
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//update collision box
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toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
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toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
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toset->MinEdge += m_base_position;
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toset->MaxEdge += m_base_position;
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return true;
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}
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return false;
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}
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/*
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PlayerSAO
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*/
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@@ -1434,3 +1460,7 @@ std::string PlayerSAO::getPropertyPacket()
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return gob_cmd_set_properties(m_prop);
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}
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bool PlayerSAO::getCollisionBox(aabb3f *toset) {
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//player collision handling is already done clientside no need to do it twice
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return false;
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}
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