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Closed add object <-> object collision handling
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@@ -78,6 +78,7 @@ public:
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void setSprite(v2s16 p, int num_frames, float framelength,
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bool select_horiz_by_yawpitch);
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std::string getName();
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bool getCollisionBox(aabb3f *toset);
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private:
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std::string getPropertyPacket();
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void sendPosition(bool do_interpolate, bool is_movement_end);
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@@ -235,6 +236,8 @@ public:
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m_is_singleplayer = is_singleplayer;
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}
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bool getCollisionBox(aabb3f *toset);
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private:
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std::string getPropertyPacket();
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