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Closed add object <-> object collision handling
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@@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include <list>
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class ClientEnvironment;
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class LocalPlayer : public Player
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{
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public:
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@@ -38,9 +40,9 @@ public:
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v3f overridePosition;
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void move(f32 dtime, Map &map, f32 pos_max_d,
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void move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
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std::list<CollisionInfo> *collision_info);
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void move(f32 dtime, Map &map, f32 pos_max_d);
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void move(f32 dtime, ClientEnvironment *env, f32 pos_max_d);
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void applyControl(float dtime);
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