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Closed add object <-> object collision handling
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@@ -138,7 +138,7 @@ void Particle::step(float dtime, ClientEnvironment &env)
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v3f p_pos = m_pos*BS;
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v3f p_velocity = m_velocity*BS;
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v3f p_acceleration = m_acceleration*BS;
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collisionMoveSimple(&env.getClientMap(), m_gamedef,
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collisionMoveSimple(&env, m_gamedef,
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BS*0.5, box,
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0, dtime,
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p_pos, p_velocity, p_acceleration);
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