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Code modernization: subfolders (#6283)
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
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@@ -237,6 +237,8 @@ struct TileLayer
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case TILE_MATERIAL_LIQUID_TRANSPARENT:
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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break;
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default:
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break;
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}
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
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if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
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@@ -304,8 +306,8 @@ struct TileLayer
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struct TileSpec
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{
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TileSpec() {
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for (int layer = 0; layer < MAX_TILE_LAYERS; layer++)
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layers[layer] = TileLayer();
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for (auto &layer : layers)
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layer = TileLayer();
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}
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/*!
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