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https://github.com/luanti-org/luanti.git
synced 2025-10-13 16:45:20 +02:00
Add get_wielded_item
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@@ -190,7 +190,7 @@ int LuaItemStack::l_replace(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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o->m_stack = read_item(L,2,getServer(L));
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o->m_stack = read_item(L, 2, getGameDef(L)->idef());
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lua_pushboolean(L, true);
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return 1;
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}
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@@ -250,7 +250,7 @@ int LuaItemStack::l_get_stack_max(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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lua_pushinteger(L, item.getStackMax(getServer(L)->idef()));
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lua_pushinteger(L, item.getStackMax(getGameDef(L)->idef()));
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return 1;
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}
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@@ -260,7 +260,7 @@ int LuaItemStack::l_get_free_space(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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lua_pushinteger(L, item.freeSpace(getServer(L)->idef()));
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lua_pushinteger(L, item.freeSpace(getGameDef(L)->idef()));
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return 1;
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}
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@@ -271,7 +271,7 @@ int LuaItemStack::l_is_known(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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bool is_known = item.isKnown(getServer(L)->idef());
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bool is_known = item.isKnown(getGameDef(L)->idef());
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lua_pushboolean(L, is_known);
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return 1;
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}
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@@ -307,7 +307,7 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L)
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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const ToolCapabilities &prop =
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item.getToolCapabilities(getServer(L)->idef());
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item.getToolCapabilities(getGameDef(L)->idef());
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push_tool_capabilities(L, prop);
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return 1;
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}
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@@ -322,7 +322,7 @@ int LuaItemStack::l_add_wear(lua_State *L)
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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int amount = lua_tointeger(L, 2);
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bool result = item.addWear(amount, getServer(L)->idef());
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bool result = item.addWear(amount, getGameDef(L)->idef());
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lua_pushboolean(L, result);
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return 1;
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}
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@@ -334,8 +334,8 @@ int LuaItemStack::l_add_item(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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ItemStack newitem = read_item(L,-1, getServer(L));
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ItemStack leftover = item.addItem(newitem, getServer(L)->idef());
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ItemStack newitem = read_item(L, -1, getGameDef(L)->idef());
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ItemStack leftover = item.addItem(newitem, getGameDef(L)->idef());
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create(L, leftover);
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return 1;
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}
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@@ -348,9 +348,9 @@ int LuaItemStack::l_item_fits(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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ItemStack newitem = read_item(L, 2, getServer(L));
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ItemStack newitem = read_item(L, 2, getGameDef(L)->idef());
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ItemStack restitem;
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bool fits = item.itemFits(newitem, &restitem, getServer(L)->idef());
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bool fits = item.itemFits(newitem, &restitem, getGameDef(L)->idef());
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lua_pushboolean(L, fits); // first return value
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create(L, restitem); // second return value
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return 2;
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@@ -407,7 +407,7 @@ ItemStack& LuaItemStack::getItem()
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int LuaItemStack::create_object(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ItemStack item = read_item(L, 1, getServer(L));
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ItemStack item = read_item(L, 1, getGameDef(L)->idef());
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LuaItemStack *o = new LuaItemStack(item);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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@@ -596,7 +596,7 @@ int ModApiItemMod::l_get_content_id(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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std::string name = luaL_checkstring(L, 1);
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
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content_t c = ndef->getId(name);
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lua_pushinteger(L, c);
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@@ -609,7 +609,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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content_t c = luaL_checkint(L, 1);
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
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const char *name = ndef->get(c).name.c_str();
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lua_pushstring(L, name);
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