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Move player collisionbox to player class
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@@ -1472,6 +1472,11 @@ std::string PlayerSAO::getPropertyPacket()
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}
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bool PlayerSAO::getCollisionBox(aabb3f *toset) {
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//player collision handling is already done clientside no need to do it twice
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return false;
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//update collision box
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*toset = m_player->getCollisionbox();
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toset->MinEdge += m_base_position;
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toset->MaxEdge += m_base_position;
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return true;
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}
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