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Move player collisionbox to player class
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@@ -42,7 +42,8 @@ Player::Player(IGameDef *gamedef):
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m_pitch(0),
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m_yaw(0),
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m_speed(0,0,0),
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m_position(0,0,0)
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m_position(0,0,0),
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m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
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{
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updateName("<not set>");
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inventory.clear();
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