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Use appropriate sized type for VoxelArea extent
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@@ -261,7 +261,7 @@ private:
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// isLiquidHorizontallyFlowable() is a helper function for updateLiquid()
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// that checks whether there are floodable nodes without liquid beneath
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// the node at index vi.
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inline bool isLiquidHorizontallyFlowable(u32 vi, v3s16 em);
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inline bool isLiquidHorizontallyFlowable(u32 vi, v3s32 em);
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};
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/*
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