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synced 2025-10-14 09:05:19 +02:00
Use appropriate sized type for VoxelArea extent
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@@ -222,7 +222,7 @@ void MapgenV6Params::setDefaultSettings(Settings *settings)
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// Returns Y one under area minimum if not found
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s16 MapgenV6::find_stone_level(v2s16 p2d)
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{
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const v3s16 &em = vm->m_area.getExtent();
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const v3s32 &em = vm->m_area.getExtent();
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s16 y_nodes_max = vm->m_area.MaxEdge.Y;
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s16 y_nodes_min = vm->m_area.MinEdge.Y;
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u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
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@@ -670,7 +670,7 @@ int MapgenV6::generateGround()
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BiomeV6Type bt = getBiome(v2s16(x, z));
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// Fill ground with stone
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const v3s16 &em = vm->m_area.getExtent();
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const v3s32 &em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(x, node_min.Y, z);
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for (s16 y = node_min.Y; y <= node_max.Y; y++) {
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if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
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@@ -739,7 +739,7 @@ void MapgenV6::addMud()
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// Add mud on ground
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s16 mudcount = 0;
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const v3s16 &em = vm->m_area.getExtent();
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const v3s32 &em = vm->m_area.getExtent();
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s16 y_start = surface_y + 1;
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u32 i = vm->m_area.index(x, y_start, z);
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for (s16 y = y_start; y <= node_max.Y; y++) {
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@@ -757,7 +757,7 @@ void MapgenV6::addMud()
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void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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{
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const v3s16 &em = vm->m_area.getExtent();
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const v3s32 &em = vm->m_area.getExtent();
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static const v3s16 dirs4[4] = {
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v3s16(0, 0, 1), // Back
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v3s16(1, 0, 0), // Right
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@@ -870,7 +870,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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void MapgenV6::moveMud(u32 remove_index, u32 place_index,
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u32 above_remove_index, v2s16 pos, v3s16 em)
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u32 above_remove_index, v2s16 pos, v3s32 em)
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{
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MapNode n_air(CONTENT_AIR);
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// Copy mud from old place to new place
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@@ -920,7 +920,7 @@ void MapgenV6::placeTreesAndJungleGrass()
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if (c_junglegrass == CONTENT_IGNORE)
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c_junglegrass = CONTENT_AIR;
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MapNode n_junglegrass(c_junglegrass);
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const v3s16 &em = vm->m_area.getExtent();
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const v3s32 &em = vm->m_area.getExtent();
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// Divide area into parts
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s16 div = 8;
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@@ -1027,7 +1027,7 @@ void MapgenV6::growGrass() // Add surface nodes
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MapNode n_dirt_with_grass(c_dirt_with_grass);
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MapNode n_dirt_with_snow(c_dirt_with_snow);
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MapNode n_snowblock(c_snowblock);
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const v3s16 &em = vm->m_area.getExtent();
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const v3s32 &em = vm->m_area.getExtent();
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u32 index = 0;
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for (s16 z = full_node_min.Z; z <= full_node_max.Z; z++)
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