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Use appropriate sized type for VoxelArea extent
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@@ -150,7 +150,7 @@ public:
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void addMud();
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void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
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void moveMud(u32 remove_index, u32 place_index,
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u32 above_remove_index, v2s16 pos, v3s16 em);
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u32 above_remove_index, v2s16 pos, v3s32 em);
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void growGrass();
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void placeTreesAndJungleGrass();
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virtual void generateCaves(int max_stone_y);
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