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Use appropriate sized type for VoxelArea extent
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@@ -523,7 +523,7 @@ int MapgenV7::generateTerrain()
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}
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//// Place nodes
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const v3s16 &em = vm->m_area.getExtent();
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const v3s32 &em = vm->m_area.getExtent();
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s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
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u32 index2d = 0;
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