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Jungle biome/whatever thing
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@@ -136,12 +136,34 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_JUNGLETREE;
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f = &content_features(i);
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f->setAllTextures("jungletree.png");
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f->setTexture(0, "jungletree_top.png");
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f->setTexture(1, "jungletree_top.png");
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f->param_type = CPT_MINERAL;
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//f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_JUNGLEGRASS;
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f = &content_features(i);
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f->setInventoryTexture("junglegrass.png");
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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//f->is_ground_content = true;
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f->air_equivalent = false; // grass grows underneath
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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setWoodLikeDiggingProperties(f->digging_properties, 0.10);
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i = CONTENT_LEAVES;
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f = &content_features(i);
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f->light_propagates = true;
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//f->param_type = CPT_MINERAL;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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//f->is_ground_content = true;
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if(new_style_leaves)
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{
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f->solidness = 0; // drawn separately, makes no faces
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