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Clean more
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@@ -234,6 +234,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p);
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// Only solidness=0 stuff is drawn here
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if(nodedef->get(n).solidness != 0)
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continue;
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/*
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Add torches to mesh
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*/
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