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Clean more
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@@ -137,6 +137,8 @@ struct ContentFeatures
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MaterialSpec mspec_special[CF_SPECIAL_COUNT];
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u8 alpha;
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bool backface_culling;
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u8 solidness; // Used when choosing which face is drawn
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u8 visual_solidness; // When solidness=0, this tells how it looks like
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// List of all block textures that have been used (value is dummy)
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// Used for texture atlas making.
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@@ -149,8 +151,6 @@ struct ContentFeatures
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bool is_ground_content;
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bool light_propagates;
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bool sunlight_propagates;
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u8 solidness; // Used when choosing which face is drawn
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u8 visual_solidness; // When solidness=0, this tells how it looks like
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// This is used for collision detection.
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// Also for general solidness queries.
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bool walkable;
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@@ -226,13 +226,13 @@ struct ContentFeatures
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tname_inventory = "";
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alpha = 255;
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backface_culling = true;
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solidness = 2;
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visual_solidness = 0;
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used_texturenames.clear();
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param_type = CPT_NONE;
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is_ground_content = false;
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light_propagates = false;
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sunlight_propagates = false;
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solidness = 2;
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visual_solidness = 0;
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walkable = true;
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pointable = true;
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diggable = true;
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