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script: Put getGuiEngine() inside a client-only #ifdef
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@@ -136,8 +136,10 @@ protected:
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Environment* getEnv() { return m_environment; }
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void setEnv(Environment* env) { m_environment = env; }
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#ifndef SERVER
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GUIEngine* getGuiEngine() { return m_guiengine; }
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void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
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#endif
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void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
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@@ -158,6 +160,8 @@ private:
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IGameDef *m_gamedef = nullptr;
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Environment *m_environment = nullptr;
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#ifndef SERVER
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GUIEngine *m_guiengine = nullptr;
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#endif
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ScriptingType m_type;
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};
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