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Fix jittering sounds on entities (fixes #2974)
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@@ -57,13 +57,15 @@ struct collisionMoveResult
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bool collides;
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bool collides_xz;
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bool standing_on_unloaded;
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bool standing_on_object;
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std::vector<CollisionInfo> collisions;
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collisionMoveResult():
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touching_ground(false),
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collides(false),
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collides_xz(false),
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standing_on_unloaded(false)
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standing_on_unloaded(false),
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standing_on_object(false)
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{}
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};
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