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Shaders fixes and cleanup relief mapping code.
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@@ -731,8 +731,11 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
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shaders_header += "\n";
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}
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shaders_header += "#define USE_NORMALMAPS ";
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if (g_settings->getBool("enable_bumpmapping") || g_settings->getBool("enable_parallax_occlusion"))
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shaders_header += "#define USE_NORMALMAPS\n";
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shaders_header += "1\n";
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else
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shaders_header += "0\n";
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if (g_settings->getBool("enable_waving_water")){
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shaders_header += "#define ENABLE_WAVING_WATER 1\n";
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