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Remove emerge and speedup addArea by using memcopy instead of one by one assignment
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@@ -46,7 +46,7 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
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VoxelArea required_a = a;
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required_a.pad(v3s16(0,0,0));
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// Make sure we have access to it
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v.emerge(a);
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v.addArea(a);
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for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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@@ -85,7 +85,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
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VoxelArea required_a = a;
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required_a.pad(v3s16(0,1,0));
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// Make sure we have access to it
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v.emerge(a);
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v.addArea(a);
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s16 max_y = a.MaxEdge.Y;
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s16 min_y = a.MinEdge.Y;
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