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Use integers instead of float values
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@@ -1922,10 +1922,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->local_animations[0] = readV2F1000(is);
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player->local_animations[1] = readV2F1000(is);
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player->local_animations[2] = readV2F1000(is);
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player->local_animations[3] = readV2F1000(is);
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player->local_animations[0] = readV2S32(is);
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player->local_animations[1] = readV2S32(is);
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player->local_animations[2] = readV2S32(is);
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player->local_animations[3] = readV2S32(is);
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player->local_animation_speed = readF1000(is);
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}
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else if(command == TOCLIENT_EYE_OFFSET)
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