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Don't unload blocks if save failed
Improve error handling in saveBlock()
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@@ -270,7 +270,7 @@ public:
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// Server implements this.
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// Client leaves it as no-op.
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virtual void saveBlock(MapBlock *block){};
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virtual bool saveBlock(MapBlock *block){ return false; };
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/*
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Updates usage timers and unloads unused blocks and sectors.
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@@ -485,7 +485,7 @@ public:
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// Returns true if sector now resides in memory
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//bool deFlushSector(v2s16 p2d);
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void saveBlock(MapBlock *block);
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bool saveBlock(MapBlock *block);
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// This will generate a sector with getSector if not found.
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void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
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MapBlock* loadBlock(v3s16 p);
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