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	Fix translation finding of overlay messages
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										32
									
								
								src/game.cpp
									
									
									
									
									
								
							
							
						
						
									
										32
									
								
								src/game.cpp
									
									
									
									
									
								
							@@ -1539,7 +1539,7 @@ protected:
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	// Misc
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	void limitFps(FpsControl *fps_timings, f32 *dtime);
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	void showOverlayMessage(const char *msg, float dtime, int percent,
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	void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
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			bool draw_clouds = true);
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private:
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@@ -1806,7 +1806,9 @@ void Game::run()
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void Game::shutdown()
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{
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	showOverlayMessage("Shutting down...", 0, 0, false);
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	wchar_t *msg = wgettext("Shutting down...");
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	showOverlayMessage(msg, 0, 0, false);
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	delete [] msg;
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	if (clouds)
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		clouds->drop();
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@@ -1855,7 +1857,9 @@ bool Game::init(
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		u16 port,
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		const SubgameSpec &gamespec)
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{
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	showOverlayMessage("Loading...", 0, 0);
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	wchar_t *msg = wgettext("Loading...");
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	showOverlayMessage(msg, 0, 0);
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	delete [] msg;
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	texture_src = createTextureSource(device);
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	shader_src = createShaderSource(device);
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@@ -1912,7 +1916,9 @@ bool Game::initSound()
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bool Game::createSingleplayerServer(const std::string map_dir,
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		const SubgameSpec &gamespec, u16 port, std::string *address)
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{
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	showOverlayMessage("Creating server...", 0, 5);
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	wchar_t *msg = wgettext("Creating server...");
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	showOverlayMessage(msg, 0, 5);
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	delete [] msg;
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	std::string bind_str = g_settings->get("bind_address");
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	Address bind_addr(0, 0, 0, 0, port);
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@@ -1949,7 +1955,9 @@ bool Game::createClient(const std::string &playername,
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		const std::string &password, std::string *address, u16 port,
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		std::wstring *error_message)
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{
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	showOverlayMessage("Creating client...", 0, 10);
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	wchar_t *msg = wgettext("Creating client...");
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	showOverlayMessage(msg, 0, 10);
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	delete [] msg;
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	draw_control = new MapDrawControl;
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	if (!draw_control)
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@@ -2122,7 +2130,9 @@ bool Game::connectToServer(const std::string &playername,
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	*aborted = false;
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	bool local_server_mode = false;
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	showOverlayMessage("Resolving address...", 0, 15);
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	wchar_t *msg = wgettext("Resolving address...");
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	showOverlayMessage(msg, 0, 15);
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	delete [] msg;
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	Address connect_address(0, 0, 0, 0, port);
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@@ -2213,7 +2223,9 @@ bool Game::connectToServer(const std::string &playername,
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			}
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			// Update status
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			showOverlayMessage("Connecting to server...", dtime, 20);
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			wchar_t *msg = wgettext("Connecting to server...");
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			showOverlayMessage(msg, dtime, 20);
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			delete [] msg;
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		}
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	} catch (con::PeerNotFoundException &e) {
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		// TODO: Should something be done here? At least an info/error
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@@ -4111,12 +4123,10 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
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}
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void Game::showOverlayMessage(const char *msg, float dtime,
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void Game::showOverlayMessage(const wchar_t *msg, float dtime,
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		int percent, bool draw_clouds)
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{
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	wchar_t *text = wgettext(msg);
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	draw_load_screen(text, device, guienv, dtime, percent, draw_clouds);
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	delete[] text;
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	draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
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}
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