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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
* LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
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@@ -2851,7 +2851,7 @@ void Game::processItemSelection(u16 *new_playeritem)
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s32 wheel = input->getMouseWheel();
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u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
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player->hud_hotbar_itemcount - 1);
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player->hud_hotbar_itemcount - 1);
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s32 dir = wheel;
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