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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
* LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
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@@ -1122,7 +1122,7 @@ void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
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*pkt >> param >> value;
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Player *player = m_env.getLocalPlayer();
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
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@@ -1131,10 +1131,10 @@ void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
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player->hud_hotbar_itemcount = hotbar_itemcount;
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}
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else if (param == HUD_PARAM_HOTBAR_IMAGE) {
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((LocalPlayer *) player)->hotbar_image = value;
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player->hotbar_image = value;
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}
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else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
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((LocalPlayer *) player)->hotbar_selected_image = value;
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player->hotbar_selected_image = value;
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}
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}
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