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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
* LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
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@@ -494,8 +494,8 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
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// Do it
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const char *name = luaL_checkstring(L, 1);
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Player *player = env->getPlayer(name);
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if(player == NULL){
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RemotePlayer *player = dynamic_cast<RemotePlayer *>(env->getPlayer(name));
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if (player == NULL){
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lua_pushnil(L);
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return 1;
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}
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