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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
* LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
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@@ -27,6 +27,7 @@ class ServerActiveObject;
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class LuaEntitySAO;
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class PlayerSAO;
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class Player;
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class RemotePlayer;
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/*
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ObjectRef
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@@ -47,7 +48,7 @@ private:
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static PlayerSAO* getplayersao(ObjectRef *ref);
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static Player* getplayer(ObjectRef *ref);
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static RemotePlayer* getplayer(ObjectRef *ref);
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// Exported functions
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