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Use Sky class to obtain directional light source position for shadows (#12662)
* Also remove unused Sky::getSkyBodyOrbitTilt method Fixes misalignment of sun position and shadow direction at high tilt values.
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@@ -71,12 +71,14 @@ public:
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void setSunScale(f32 sun_scale) { m_sun_params.scale = sun_scale; }
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void setSunriseVisible(bool glow_visible) { m_sun_params.sunrise_visible = glow_visible; }
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void setSunriseTexture(const std::string &sunglow_texture, ITextureSource* tsrc);
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v3f getSunDirection();
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void setMoonVisible(bool moon_visible) { m_moon_params.visible = moon_visible; }
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bool getMoonVisible() const { return m_moon_params.visible; }
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void setMoonTexture(const std::string &moon_texture,
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const std::string &moon_tonemap, ITextureSource *tsrc);
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void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; }
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v3f getMoonDirection();
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void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; }
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void setStarCount(u16 star_count);
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@@ -108,8 +110,6 @@ public:
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ITextureSource *tsrc);
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const video::SColorf &getCurrentStarColor() const { return m_star_color; }
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float getSkyBodyOrbitTilt() const { return m_sky_body_orbit_tilt; }
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private:
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aabb3f m_box;
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video::SMaterial m_materials[SKY_MATERIAL_COUNT];
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