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c55sound continued
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@@ -39,7 +39,8 @@ class IGameDef;
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class Camera
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{
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public:
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Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control);
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Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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IGameDef *gamedef);
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~Camera();
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// Get player scene node.
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@@ -116,7 +117,7 @@ public:
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void setDigging(s32 button);
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// Replace the wielded item mesh
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void wield(const ItemStack &item, IGameDef *gamedef);
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void wield(const ItemStack &item);
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// Draw the wielded tool.
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// This has to happen *after* the main scene is drawn.
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@@ -136,6 +137,8 @@ private:
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// draw control
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MapDrawControl& m_draw_control;
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IGameDef *m_gamedef;
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// Absolute camera position
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v3f m_camera_position;
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