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Implement LODBias in GL3 driver
(currently unused)
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@@ -161,6 +161,7 @@ public:
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GL.BlendEquation(mode);
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}
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bool LODBiasSupported = false;
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bool AnisotropicFilterSupported = false;
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bool BlendMinMaxSupported = false;
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bool TextureMultisampleSupported = false;
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