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Implement LODBias in GL3 driver

(currently unused)
This commit is contained in:
sfan5
2024-12-30 17:21:34 +01:00
parent 1ea8763259
commit 8c52d5f2dd
4 changed files with 43 additions and 27 deletions

View File

@@ -161,6 +161,7 @@ public:
GL.BlendEquation(mode);
}
bool LODBiasSupported = false;
bool AnisotropicFilterSupported = false;
bool BlendMinMaxSupported = false;
bool TextureMultisampleSupported = false;