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Add an option to disable object <-> object collision for Lua entities
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@@ -71,7 +71,9 @@ struct collisionMoveResult
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collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
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f32 pos_max_d, const aabb3f &box_0,
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f32 stepheight, f32 dtime,
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v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
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v3f &pos_f, v3f &speed_f,
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v3f &accel_f,ActiveObject* self=0,
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bool collideWithObjects=true);
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#if 0
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// This doesn't seem to work and isn't used
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