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Add an option to disable object <-> object collision for Lua entities
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@@ -79,6 +79,7 @@ public:
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bool select_horiz_by_yawpitch);
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std::string getName();
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bool getCollisionBox(aabb3f *toset);
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bool collideWithObjects();
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private:
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std::string getPropertyPacket();
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void sendPosition(bool do_interpolate, bool is_movement_end);
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@@ -238,6 +239,7 @@ public:
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}
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bool getCollisionBox(aabb3f *toset);
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bool collideWithObjects();
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private:
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std::string getPropertyPacket();
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